The commercially available GUI is now over 30 years old. We all know that what was once a paradigm altering way that communications engineers, researchers & computer scientists could interact with their machine has firmly cemented itself in the landscape of interfaces, as the mice and trackpads that came with it. Initially the GUI was called a novelty that would quickly wear out its welcome by companies that have since staked everything on their misunderstanding of how a GUI should act. Now that a more common use paradigm is direct touch. The conventions useful & familiar with the desktop metaphor have been replaced by a graphic icon collection to open an app suited to the task. Again people who’s thinking is still bound by conventions of prior use paradigms that either work poorly or not at all without alteration to fit into new paradigms is hobbling the efficiency of their user base. The base-line of porting UI to a tocuh UI has been accomplished: where it was a double click to open, it is just one tap; where it was a menu bar window, it is now a navbar & bottom “tab/panel/view.”
However, Before this current paradigm shift happened, the GUI had already been mutating between versions & various OS platforms until new conventions were tried & failed or took root. Often multiple ways to interact are allowed in most desktop OSes, & between platforms some interactions are preferred, while other are simply cumbersome. Somewhere along the way the fundamentals of UI design were forgotten & exchanged for the slickest looking UI and usability took a backseat to aesthetics because the people who placed aesthtics fist didn’t realize that aesthetics and usability are tied together. Thus the interactions needed to perform an advanced task became unnecessarily cumbersome, and furthered the knowledge gap between the novice and the competent.
Waiting for the DT Camera version…
Investors are being fed news of some massive Apple Watch sales decrease since its release. Oddly the overall percentage of the market of people that use the iPhones (iPhone 5 & up) that work with the Watch that actually bought the Watch is inline with historic sales trends of other accessory technology. Most technology accessories, from bluetooth headphones to keyboards to eye wear face significantly lower sales numbers. At the current Apple Watch price point, the percentage is actually abnormally high given inexpensive accessories run under $100 and might get 4% adoption (this translates to something you can observe: less than 1 in 20 people that own a tablet have a bluetooth keyboard.) Whereas Apple Watch owners are almost equal to that within a 2 month launch for a device that starts at $350. While only 1 in 5 people in the U.S. have an iPhone, of those, the number that have or plan to get an Apple Watch are 1 in 10, conservatively.
The Shine after 5 months. You can’t even see extra security I added from the front while wearing the Shine (scuff not included)
First off, full disclosure: Misfit gave me a Shine — not for review — but as thanks for spotting and letting them know about a minor error on one of their pages on the day they announced a related product. So, given that it was free, it was something I was grateful to receive, and established the goodwill of the people at Misfit. The thing is, I’m not exactly the type that monitors and logs everything I do. In fact, given my physical limitations (mentioned before), I can’t often follow a workout regimen to stay in shape anymore. However, I am naturally curious, and after almost 6 months using the Shine, I have been able to use it as a way to monitor my daily activity and adjust how much I eat. This review examines what is an almost perfect product at this price point from the PoV of someone that isn’t interested in (or can’t afford) the current smartwatch offerings. On this level, the Shine succeeds to offer a simple way to monitor daily sleep and wake activity. Read on to see how it accomplishes this.