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All posts for the month May, 2017

This is a “quick” recap of my thoughts.

My 1st 3D modeling machine was a Quadra 800

What has been up with me some may wonder. Well, a lot. I moved, decided to pivot & am restarting my career. Oh course whenever you do that, you get a ton of recruiters emailing you with jobs from your old profession, that are no longer suitable to you. Thanks to life events, I can’t work the long hours demanded, and besides that — despite my deceptively younger looks — I’m not a spring chicken anymore. Along with that, I realized that I can’t do repairs of small devices anymore. This is somewhat sad. But considering that my iFixit kit has paid itself off at least 10 times over the years, it’s not that bad of an outcome. Another change is my outlook. Before April of this month, my view on life was that I had to clear my plate of everything put in front of me or let it pile up. However looking at my reading list, there are literally over 100 articles I simply bookmarked after the synopsis or intro that I never got back to. Add to that the countless languages (markup or compiled) I’ve looked at learning and we see a truly daunting list. I’ve decided that things will get my attention as they always have: as needed. The one thing I am putting on my plate over and over until I learn it is 3D. This follows my 2 decade old foray into 3D when I bought some, now defunct, program to run on my Quadra 800. It took hours to ray trace a simple render test. However now it is for modeling objects for 3D printing. While you will never hear me call myself a 3D artist, it is one skill I know I can pickup again. My skills are in a constant state of flux. Last year I spent recuperating from yet another person who overestimated their stopping distance and ended up plowing into my car and injuring me. The more things change…

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Clanning Concept Art

For the unwashed, Clan Lord by Delta Tao Software is an archaic, sorely out-of-date Multi-player Online Role-playing Game  (MORPG) that has been running since the late 90s. The single world (server) and small population make it feel like a small town, thus all of the current players have the same goal (job). Thus, like any small group with common goals, it is a bit like a company: You have your people in it who are on the ball because they work well in teams and independently, those that only work in teams because they need direction, those that lead group of people in a direction, those that specialize in a subset of knowledge about the terrain (market or technology) all of whom trade their time and risk profit (experience) to advance, and finally those that just show up to have fun. These flyby ‘fun’ people are equivalent to the people who just show up for a paycheck. In the game, one seemingly minor mistake can lead to the death of the entire group.  This necessitates departing (experience and time loss) which is a bit like working on a project  and having it fail miserable because Joe Paycheck didn’t know or care that you shouldn’t have done X.

Considering the parallels I noticed about the in game group and the group of people you work with  day-to-day, I have found several commonalities that I have taken from work to game and from game to work that have helped me navigate real life teamwork, leadership and relationships.

(Original Circa 2012; Minor Update: 20170502)

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