As I write this, Project Eternity — by the creators of Baldur’s Gate, Icewind Dale and the Fallout Series (among others) — is fully funded with 15 days left on Kickstarter. I backed the game at the lowest game level ($25) just over 2 weeks ago, because I was a huge fan of Baldur’s Gate and successive expansions.
Coming from AD&D2 table top I had been playing RPGs of one form or another for decades: Dungeons of Doom on the Texas Instruments at my friend’s aunt’s house after school (religiously), NetHack on my father’s development 286 DOS machine, Ultima II and Pools of Radiance on my Macintosh 128 — swapping 3.25″ disks — in the wee hours of Friday and Saturday night as a teenager, and most recently, Dragon Age on the PS3. I have always loved the grand epics set in a fantasy world with sword fighting, archery, magic and the chance of running into a dragon. Part of this stems from elementary school book report on medieval arms and armor I researched and wrote, part is my fencing and archery training, while the other part is all video gamer. So, an RPG such as Project Eternity is right in my wheelhouse of games.
Blind Dual Preview Review
Given that, I thought I would write up my initial impression of the game as it stands, considering all of the updates the people at Obsidian have added the past week. I also contacted a fellow tech blogger, Josh C, about the game to let him know about it. In the course of conversation, we decided to do a blind dual preview review of the game, and release it at the same time. I do not know what Josh is going to write, nor does he know what I will write. After we will follow up with each other. This should be fun. “Read on Adventurer. Your Quest Awaits…”
First: It’s about fricking time! It has been ages since the last proper party-based classic RPG was released for the Mac and PC. Once MMORPGs (which are great — don’t get me wrong) became a hit, it looked like single player RPGs were dead, and for all intents and purposes they were. The thing is, the multi-player RPGs have lost the co-ordination that true team based games allows. That level of coordination has gone to Team FPS games as long as the team members all have headsets. Project Eternity finally brings that back. And judging from the Kickstarter response ($2.2M & 50K+ pledges as I edit this), there are a lot of people like me that miss this style of game.