Part 1 of my 2 part article on TouchUI is now up on DiceNews. In it I talk about the current state of TouchUI in the setting of responding to Josh Clark’s views on it. I want to make it perfectly clear, I think he is on the right track. However, he seems to miss some of what we have learned about user interfaces the past 25+ years.
In order to fit in the format, I pulled a section of the article where I brainstormed about how I believe a TouchUI should work as a foundation for adding custom gestures and interfaces. There are probably problems with some of these ideas, but it is just a cursory glance at what a baseline UI should have. I am throwing it in here for your consideration. As always: intelligent feedback is welcome.
Some are obviously inspired (“ripped off”) from WebOS, and some are from Android and iOS. However, for the most part a cohesive convention of how things should be done that is translatable to all manner of touch screens has not emerged. This is my “first” public swing, but I think about this stuff all the time, especially whenever I am using a frustrating interface. Continue Reading