When I read Pat Cadigan’s Synners back in the early 90s I thought about what technological advances would be needed to get there. I understood basic electronics, having taken it in high school, and had been using computers since a 12″ CRT, cassette drive, analog coupler & 4K were a big deal & cost over $1000. So, I had a fairly good idea, except not knowing how we would achieve the flexible TFT screens considering they were encased in glass, and a lot of problems with power & complexity. I also read Sterling, Gibson, Rucker & Stephenson which also influenced my thinking about technical (and social) advances (regressions).
Since then there’s been many advances that move us closer to what was a pure fantasy. Miniaturization of components and SoCs as small as your pinky nail were easily predictable. Tuning audio for a room in seconds was foreseeable, and a lot of ideas I could see coming to shape right on time or even before. This digital world lives in a trans-dimensional plane that can express all possible dimensions by its nature of having no dimensions—what I think of as the “all in none” paradox that got this universe started in the first place. So, aside from imagination of what to program into it, what sort of media people would consume, the only limit was physical. New materials and chemical processes are making the fundamental plane on which our interconnected digital world more flexible and more fantastic. For a very LONG time the race has been to offer flexible displays. This year the first mass market flexible display came out. But still the device it is embedded in, is not. Once someone puts 2 & 2 together at Apple or Google, there will be a product that does to the smartphone what the tablet did to the desktop & laptop.